Skyrim Pc Save Editor

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Skyrim Pc Save Editor 5,0/5 122 reviews

Elder Scrolls V: Skyrim - Save Manager v1.1 Based on the Fallout 3 Save Manager mod, this mod allows a bit more control over Skyrim save files. This program is based on digitalfun's Fallout 3 Savegame Manager, so special thanks to him for releasing the source code. May 10, 2019  XPGameSaves is the largest gaming and mod community for console gaming mods and PC. An unrivaled place for game reviews, RGH and Jtag content. Resident Evil 2 Remake PC – Xbox One - PS4. Skyrim Save Editor. Downloads: 28,924.

Requirements

Off-site requirements

Mod nameNotes
Java (v8 or newer)

Mods requiring this file

Mod nameNotes
TUCOGUIDE - Modlist guide and tutorial for Mod Organizer 2
Permissions and credits
Save

File credits

- Flex Creator (author of Savegame Script Scalpel), for creating Script Scalpel and sharing its source code.

Skyrim Pc Save Editor

Donation Points system

This mod is opted-in to receive Donation Points

Changelogs
  • Version 4.2.0

    • Added changeflag filtering.
    • Fixed bug in changeform cleaning.
  • Version 4.0.1

    • Fixed a bug that prevented SKSE/F4SE cosaves from being copied on save.
  • Version 4.0.0

    • Very raw, alpha version.
    • The incorrect limit of 254 ESL files should be fixed now.
    • There's a lovely memory optimization.
    • A few other bugfixes and optimizations.
    • Let me know if you find any problems!
  • Version 3.0.3

    • Better CC mod support. Should also support ESL files from non-CC mods.
    • Enabled plugin filtering for CC/ESL mods.
    • Consider this version to be alpha.
  • Version 3.0.2

    • Fixed a bug that was preventing filtering from working properly.
    • Started adding infrastructure to enable comparison of savefiles.
  • Version 3.0.1

  • Version 3.0.0

    • Now allows editing of GlobalVariables.
  • Version 2.9.8

    • Added support for SkyrimSE saves with the CC update.
    • Added support for Fallout 4 saves with the CC update.
    • Found a dumb bug that truncated savefiles by one byte every time they're saved.
    • Disabled array1 and array1a block reading until I work out the differences across all game versions.
  • Version 2.9.4

    • Improved detection of undefined and unattached instances that are safe to delete (FO4 issue -- NEEDS TESTING).
    • Made a change that should fix an issue where changing the filter settings causes the treeview to become corrupted.
    • A bunch of small changes.
    • Calling this a beta because there are a lot of changes, and any save you edit with it should be heavily tested.
  • Version 2.9.3

    • Fixed a handful of bug in FO4 loading, and a few in Skyrim loading.
    • Fixed a few weird string-table-bug cases.
    • Significant performance improvements during loading and saving.
    • FormList cleaning is completely disabled right now.
    • Some substantial changes internally; there might be unexpected new bugs.
  • Version 2.9.2

    • Improved memory usage a little bit
    • Fixed a bug in Skyrim LE and Skyrim SE savefile parsing
    • Disabled the 'Parse ESPs' option for Fallout 4, since it doesn't work yet
  • Version 2.9.1

    • Fixed ChangeForms bug.
    • Fixed ActiveScriptData bug.
    • Cleaning formlists wont work in Fallout 4 anymore, but I doubt it was ever important in the first place.
  • Version 2.9.0

    • Added Fallout 4 support.
    • Lots of little bugfixes, performance fixes, and formatting improvements.
    • Beta
  • Version 2.0.0

    • Batch mode (input a list of scripts to clean)
    • Better error messages for corrupt saves
    • Enabled editing of ref variables
    • Lots of little UI fixes
  • Version 1.9.8beta

    • More informative messages when loading and saving.
    • Fixed issue where integer data on script instances could not be edited.
    • Now displays decompressed changeform data. May help with interpreting changeforms other FormLists and NPCs.
    • Displays a warning before letting you filter or remove scripts attached to non-existent created forms.
    • Lots of minor bugfixes.
    • ReAssembler now works much better than before.
  • Version 1.9.7beta

    • Added display for screenshot and character name on the root node.
  • Version 1.9.6beta

    • Fixed the filtering-formlists hang bug.
    • Fixed the issue with file extensions.
    • Ready to call this a beta version.
  • Version 1.9.5alpha

    • Fixed the error parsing the Unknown block
    • Added display of file size and checksum
    • Fixed file-extension filtering
    • Minor changes to eventually support FO4
  • Version 1.9.4alpha

    • Hopefully fixed the LZ4 compression issue with large savefiles.
    • Files are now stored in their own directory by default, which should help NMM users.
  • Version 1.9.3alpha

    • Fixed memory allocation in 32bit Java
    • Restored the prompt when overwriting a savefile
    • Now automatically makes a backup of any file that you are overwriting
  • Version 1.9.2alpha

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Alright this is kind of an idea / request. If something like this exists please put a link here so I can access it.
While playing Skyrim I encountered multiple bugs with Esbern, so I put in the finishquest command. This incorrectly finished the quest and now I can't continue the main story-line at all. It would be lovely if there was a tool that allowed the manipulation of quest progress. It might offer correct quest completion, along with adding any items/spells/shouts/rewards that will have been directly obtained from doing it. And possibly a drop down that allowed the completion of steps of a quest. Above all, it would be great if it had a removal of completed quests to help bugged users / allow people to redo quests at a higher level for enjoyment.
Again if anyone knows of a way I can fix my dilemma please post so below.

Edited by BlackGlasses, 30 May 2012 - 02:23 AM.