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Sonic Generations 100 Save 3,9/5 3315 reviews

– Sonic Generations Save Game – Platform: PC – Status: 100%. Set across three defining eras from 20 years of Sonic the Hedgehog video game history, the instantly recognisable environments of Sonic Generations have been re-built in stunning HD and are now playable in both classic side scrolling 2D from 1991, as well as modern 3D style found in Sonic’s most recent adventures. The file Super Sonic Generations v.2016 is a modification for Sonic Generations, a(n) arcade game. Download for free. The models for Classic Sonic, Modern Sonic, Classic Tails, Modern Tails, Knuckles, Shadow, Silver, and Blaze have been modified, making them resemble their Super Forms (or Burning. Release Sonic Generations Save Editor Discussion in ' 3DS - ROM Hacking, Translations and Utilities ' started by DaBlackDeath, Oct 3, 2015. By DaBlackDeath Oct 3, 2015 at 3:00 PM 7,453 Views 7 Likes.

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There have been hints that Sonic could still work as a character, such as the 2D games that were released on the Nintendo DS system, but everyone's favorite hedgehog has been in trouble for longer than he's been a viable mascot. We kept hearing that this next game would be the good one, and that we had nothing to worry about. We kept crawling back to the same disappointment, hoping against hope that the latest game would be more like the classic releases and wouldn't feature any goofy sidekicks or weird relationships with human girls.

Sonic Generations is out now on the Xbox 360, PS3, and PC, and it is not a perfect game—we'll go over some of the areas where things fall apart—but it comes the closest to bringing back everything we loved about Sonic, while getting rid of the things that continued to annoy us. I was impressed with Sonic 4: Episode 1, but this is even better.

Why is this all happening?

There is the skeleton of a story that involves a scary, smokey-black monster that brings the old and new Sonic together, and this means that each level must be played twice. Once as a classical 2D level; the kind we remember from our days with the Sega Genesis. Then you must repeat the level as a 3D action-fest that's more scripted and features Sonic's homing lock-on attack and other tricks he picked up in later games. The 2D levels are more fun to play overall, but the 3D sections are more cinematic and feature some very impressive moments.

The same tension from past games can be found here; in order for Sonic to take part in the cool, scripted moments, the game has to take control from the player. There will be sections where you're simply holding the forward button while asking your friends if they saw that great thing that just happened. Each level is a tunnel that funnels you from point A to point B, but there are different paths to take and different surprises to discover. While you can scream through most of the sections on your first or second chance, it will take you many more times before you see everything there is to see.

Each level is a newly designed take on the areas we're used to, and there are references to games, characters, and even bad guys from past games. The game assumes you know a good amount of Sonic lore, although you won't miss anything by simply ignoring the references and playing. To move forward you need to finish each section in both the 2D and 3D views—and it's neat how the two paths often intersect and criss-cross each other, so you can see hints of what's to come on your first time through—and then you'll need to finish a selection of discrete challenges to grab keys to open the door to the boss battles. The bosses themselves are pretty standard affairs, even though the graphics are a step above what we're used to from Sonic games. If you're good at pattern recognition, you won't have any problem with the bad guys. If anything, I found myself wishing for more boss battles.

Still, the addition of numerous challenge levels that mix in the secondary characters and give you different ways to interact with the levels are a welcome way to mix up the action, and they'll test your abilities to the fullest. While those who need to finish everything may be frustrated, the game gives you a choice of different challenges to tackle to move ahead, so things never become too frustrating.

Heck, you can even gain points to buy skills that augment your abilities in the game, and you can save different loadouts for your character in order to do better on certain levels. Having just finished a few hours of Battlefield 3 before playing this game, that was a fairly surreal thing to discover. Sonic has perks!

I did have a few quibbles with level design, as sometimes things can fly at you a little too quickly and some of the stages felt more like memorization than skill. The game also stutters to a halt whenever you find yourself outside of the expected path, and it can be a boring and frustrating job to get back to where you need to be. These are problems that have always plagued Sonic, however, and in a counterintuitive way these frustrations are comforting. They're the right problems for the game to have, and they don't involve a big fishing cat.

How to use newtone fl studio

If anything, the game is too reliant on the past, and it trusts that you already love the character and are willing to overlook the problems that come with creating a game that's this fast. If you grew up with a Sega Genesis, this is a fine game that will remind you of the best parts of the series, with a few modern twists and unexpected challenges. The bar may have been set low, but this is a fun and exciting entry in the Sonic universe. This was the first Sonic title my son sat down and played for an extended amount of time, and it makes me very happy that he came to the series on a such a fine return to form.

Sonic Generations
Developer(s)Sonic Team
Dimps(3DS)
Publisher(s)Sega
Director(s)Hiroshi Miyamoto
Tetsu Katano (3DS)
Producer(s)Takashi Iizuka
Designer(s)Yoshinobu Uba
Yuka Kobayashi (3DS)
Artist(s)Sachiko Kawamura
Writer(s)Ken Pontac
Warren Graff
Composer(s)Jun Senoue
SeriesSonic the Hedgehog
EngineHedgehog Engine
Platform(s)
Release
  • PlayStation 3, Xbox 360
    • NA: November 1, 2011
    • AU: November 3, 2011
    • EU: November 4, 2011
    • JP: December 1, 2011
    Microsoft Windows
    Nintendo 3DS
    • NA: November 22, 2011
    • AU: November 24, 2011
    • EU: November 25, 2011
    • JP: December 1, 2011
Genre(s)Platform, action-adventure
Mode(s)Single-player, multiplayer

Sonic Generations[a] is a 2011 platform video game developed by Sonic Team and published by Sega for the PlayStation 3, Xbox 360, Nintendo 3DS, and Microsoft Windows. An installment in the Sonic the Hedgehog series, the game—which was produced in commemoration of its twentieth anniversary—follows Sonic and his sidekick Tails as they form an alliance with their past selves to stop an evil entity from erasing all time. It features two gameplay styles: 'Classic', which plays from a side-scrolling perspective like that of the original Sega GenesisSonic games, and 'Modern', 3D levels similar to those in Sonic Unleashed and Sonic Colors.

Development of Sonic Generations began in 2009, following the completion of Unleashed. Sonic Team sought to re-imagine the most popular aspects of the franchise in high-definition, and developed the game using the Hedgehog Engine. Each location and boss in the game is one previously seen in an earlier entry in the series, with the game including numerous other references to past entries. Devil's Details and Dimps helped create the Windows and 3DS versions, respectively. The Windows version is noted for its active modding scene, where a dedicated community creates new gameplay mechanics, levels, and assets for the game.

Sonic generations 100% save file mod

The game received positive reviews from critics and was a commercial success, selling 1.85 million copies by May 2012. Reviewers found its visuals, audio, and gameplay to be highlights, and called it a good tribute to the franchise. It also received some criticism, mostly for its occasional frame rate and control problems. Reception to the 3DS version was mixed; reviewers criticized its short length and design, and deemed it worse than Dimps' previous Sonic games. The Classic iteration of Sonic introduced in the game has continued to make appearances throughout the franchise.

  • 1Gameplay
  • 3Development
  • 4Release

Gameplay[edit]

Gameplay in Chemical Plant, the game's second level. Classic Sonic's levels are played from a 2D perspective (top) while modern Sonic's are played from a 3D perspective (bottom).

Sonic Generations is a platform game in which players control two variants of Sonic the Hedgehog: 'Classic' or 'Modern'.[1] Classic Sonic's gameplay is restricted side-scrolling gameplay similar to the original Sonic the Hedgehog games released in the 1990s,[2] and requires him to use moves such as the Spin Dash and the Spin Attack.[3] Modern Sonic's gameplay follows the gameplay style of Sonic Rush (2005), Sonic Unleashed (2008), and Sonic Colors (2010),[4] featuring an amalgamation of third-person and side-scrolling perspectives and techniques such as boosting and homing attacks. Both Sonics collect rings as a form of health,[5] and power-ups such as elemental shields, invincibility, speed shoes, skateboards, or Wisps. Players can also customize each Sonic's abilities, and purchase additional ones at a Skill Shop.[6][7]

The game's main hub is a realm called White Space, which the player can explore, converse with other characters, and access the game's nine levels, each of which are derived from a previous entry in the series.[8][4] The levels are split into three separate eras: the Classic Era (focusing on levels from games for the Sega Genesis);[9] the Dreamcast Era (focusing on levels from games for the Dreamcast, GameCube, Xbox, and PlayStation 2);[10] and the Modern Era (focusing on levels from games for the Wii, Nintendo DS, Xbox 360, and PlayStation 3).[11][6] Each level consists of two acts (one for each Sonic), and ten additional missions such as collecting a certain amount of rings or completing a level with the help of another character.[12]

Upon reaching the end of the level, players are given a grade based on their performance, with an 'S' rank being the best and a 'D' rank the worst.[6] After completing an era, players must defeat two bosses: a 'rival' character and a main boss.[4] Defeating each boss gives the player a Chaos Emerald,[b] and once the game has been completed, both Sonics can transform into their super forms by collecting 50 rings in a normal level. As Super Sonic, the player is invincible and their speed is greatly increased. However, the Sonics lose one ring per second and will revert to their standard form when all the rings are gone.[14][c]

Hidden around each level are five Red Star Rings.[6] Collecting these unlocks concept art, music, or, if all are collected, a new ability. The concept art, as well as cutscenes and character profiles, can be viewed in a Collection Room, while music can be set to play in any level, mission, or boss. The game also features two forms of online leaderboards: 'Ranking Attack', which challenges players to obtain the best time and score on each level, and '30 Second Trial', which challenges players to see how far they can get through a level in 30 seconds.[14] The original 1991 Sonic the Hedgehog game can be unlocked in the console versions of the game.[15][c]

Levels[edit]

Xbox 360/PlayStation 3/Microsoft WindowsNintendo 3DS
StageOriginal gameStageOriginal game
Green Hill[16]Sonic the Hedgehog (1991)Green Hill[17]Sonic the Hedgehog
Chemical Plant[6]Sonic the Hedgehog 2Casino Night[18]Sonic the Hedgehog 2
Sky Sanctuary[6]Sonic & KnucklesMushroom Hill[18]Sonic & Knuckles
Speed Highway[6]Sonic AdventureEmerald Coast[18]Sonic Adventure
City Escape[19]Sonic Adventure 2Radical Highway[18]Sonic Adventure 2
Seaside Hill[6]Sonic HeroesWater Palace[18]Sonic Rush
Crisis City[20]Sonic the Hedgehog (2006)Tropical Resort[18]Sonic Colors
Rooftop Run[21]Sonic Unleashed
Planet Wisp[6]Sonic Colors

Bosses[edit]

360/PS3/Windows3DS
BossStageOriginal gameBossStageOriginal game
Metal Sonic[22]Stardust Speedway (Bad Future)Sonic CDMetal Sonic[18]Casino NightSonic CD
Death Egg Robot[23]Death EggSonic the Hedgehog 2Big Arm[24]Launch BaseSonic the Hedgehog 3
Shadow the Hedgehog[6]Final RushSonic Adventure 2Shadow the Hedgehog[18]Radical HighwaySonic Adventure 2
Perfect Chaos[23]Station SquareSonic AdventureBiolizard[25]Cannon's CoreSonic Adventure 2
Silver the Hedgehog[6]Crisis CitySonic the Hedgehog (2006)Silver the Hedgehog[26]Tropical ResortSonic the Hedgehog (2006)
Egg Dragoon[23]EggmanlandSonic UnleashedEgg Emperor[25]Final FortressSonic Heroes
Time Eater[27]Center of TimeSonic GenerationsTime Eater[27]Center of TimeSonic Generations

Plot[edit]

After being defeated by Sonic,[d]Doctor Eggman is left stranded in outer space with his robot henchmen Orbot and Cubot. A mysterious time-traveling entity known as the Time Eater appears; Eggman, realizing its potential, uses it to go back in time and team up with his past ('Classic') self. The two convert it to a robot to erase their past defeats from history. The Time Eater proceeds to attack Classic Sonic as he travels through Green Hill at the beginning of the original Sonic the Hedgehog, and interrupts a birthday celebration being held for the present ('Modern') Sonic by his friends, scattering them. Modern Sonic awakens in White Space and rescues Tails after traveling through Green Hill.

Modern Sonic and Tails eventually meet their Classic counterparts, and form an alliance to restore their world. The two travel through locations from their past they find in White Space, restoring them to normal. They rescue many of their friends, including Knuckles, Amy, Rouge, Cream, Blaze and the Chaotix, while battling old enemies for the Chaos Emeralds. The two eventually confront the two Eggmen, who overpower them using the Time Eater. However, the two Sonics use the Chaos Emeralds to transform into their super forms and defeat the Time Eater, restoring the timeline to normal. Everyone resumes celebrating Modern Sonic's birthday while Classic Sonic and Tails bid farewell and return to their time. Meanwhile, both Classic and Modern Eggman are left trapped in White Space.

Development[edit]

Green Hill Zone in Sonic the Hedgehog (1991, top) and Sonic Generations (bottom); the stage was one of the nine levels remastered in Generations

Development of Sonic Generations began after the completion of Sonic Unleashed in 2009, when developer Sonic Team began discussing possible ideas for a twentieth anniversary Sonic game.[28] The console/PC version of the game was directed by Hiroshi Miyamoto, and Yoshinobu Uba was the Lead Game Designer. Producer Takashi Iizuka wanted a game that incorporated the best of Sonic's history, and offered more replay value compared to previous games.[29] The team eventually decided to split the gameplay into two separate playstyles: one representing the original games and another representing more recent ones.[28] The team chose to develop on the high-definition (HD) Xbox 360 and PlayStation 3 consoles, wanting the game re-imagine previous entries in high-quality graphics.[30] A port for Microsoft Windows was also made; development was handled by Devil's Details.[31]Dimps assisted production of the Nintendo 3DS version. Sega considered making the 3DS version a port of the console versions, but instead chose to develop from scratch to make it unique[32] and celebrate Sonic's portable history.[28] A version for the Wii was planned, but was eventually abandoned due to hardware constraints.[33] Versions for the Nintendo DS and PlayStation Portable (PSP) were also scrapped.[34]

The game makes use of the Hedgehog Engine, the game engine Sonic Team used for developing Unleashed.[35] To help decide which levels would appear in the game, Sega polled all their employees and conducted an internet survey about popular Sonic stages, with the levels they found most popular being the ones that were incorporated into the game.[27][29] One of the main rules Sonic Team made during development was not to use older assets or level designs, and certain levels were given a new visual element to provide a new dynamic, such as the underground caves in Green Hill.[27] In choosing levels for the 3DS version, the team opted to use levels from the Game Boy Advance and Nintendo DS Sonic games rather than the original Game Gear games, wanting to use levels from games of more recent memory.[28] According to Iizuka, one of the hardest parts of developing Generations was adapting 3D levels to 2D, since their 'defining' elements and themes were designed to specifically work in 3D.[27] Recreating the 'classic'-style Sonic gameplay using the Hedgehog Engine was also cited as challenging, since the engine was designed for 3D gameplay. The Spin Dash ability was also made quicker to use to help younger players unfamiliar with it.[32] The team faced bigger difficulties developing on the 3DS; Iizuka claimed they were unfamiliar with the system's capabilities and limitations.[36]

In contrast to the casual-oriented Colors,[37]Sonic Generations was designed to appeal to the series' core audience.[2] While multiple characters from throughout the franchise appear in the game, only Sonic was made playable.[27] The script was written by Sonic Colors writers Ken Pontac and Warren Graff; according to Pontac, they both had more input in the story and cutscenes compared to Colors.[38] Sonic Team also created a new character: the Time Eater, who serves as the game's main antagonist.[27] The game features numerous references to past Sonic games, among these being cameo appearances by several obscure characters in City Escape.[32] Fans who attended the 'Sonic Boom' or the 'Summer of Sonic' fan conventions in June 2011 were able to record a birthday message that appears during the game's credits sequence.[39] Each version of the game also supports the option to play in stereoscopic 3D.[40] According to Iizuka, he was the only one who advocated the feature, and it took trial and error before it was implemented.[29]

Music[edit]

The musical score of Sonic Generations was primarily composed and arranged by Jun Senoue, with contributions by Richard Jacques, Hideki Naganuma, Crush 40, and Cash Cash, among others. The soundtrack consists of remixed versions of past tracks, alongside new material written for the game.[25] Several soundtrack albums were released alongside the game. History of the First Stage features music from the first levels of several Sonic franchise games.[41][42]Sonic Generations: 20 Years of Sonic Music contains several tracks hand-picked by Sonic Team, and was sold with the collector's edition.[43] The complete, three-volume soundtrack, Sonic Generations Original Soundtrack: Blue Blur, was released on January 11, 2012, under Sega's Wave Master label.[44] It spans three discs and features 90 total tracks from both versions of the game.[25]

Release[edit]

Sonic Generations was first revealed in August 2009, when Sega accidentally leaked a press release including information about the game, then under the working titleSonic Anniversary.[34] The company officially revealed the game on April 7, 2011, when they posted a teaser trailer on their Facebook page. The trailer depicted the two variants of Sonic running through Green Hill.[45] It was initially announced for the Xbox 360 and PlayStation 3; the 3DS and Windows versions were leaked in a Sega Sammy Holdings financial earnings report.[46] The 3DS version was confirmed in an interview with Iizuka published in Nintendo Power.[30] A demo version featuring Classic Sonic's version of Green Hill was released on June 23, 2011, the twentieth anniversary of the original Sonic game's release.[47] A second demo, featuring Modern Sonic's Green Hill, was released on October 19, 2011.[48] Demo versions of the game were also playable at E3 2011 and the New York Comic Con.[49][50]

The console versions of Sonic Generations were first released in North America on November 1, 2011,[51] followed by a European release on November 4 and in Japan on December 1.[52][53] The Windows version was released on November 3.[54] The 3DS version was released on in North America on November 22, 2011, and in Europe on November 25.[55] The console and 3DS versions were made available for digital download in 2012.[56] An official strategy guide for the game was published by BradyGames.[14] In addition to the standard retail release, a collector's edition for the console version was released in Europe and Australia. It features the game and manual in limited lenticular box art in a steelbook case, a special booklet containing various Sonic artwork, a documentary disc about the history of Sonic, Sonic Generations: 20 Years of Sonic Music, a limited and individually numbered gold ring, and a figurine of both Classic and Modern Sonic striking a pose on a ring.[43]

Downloadable and unofficial content[edit]

A pinballminigame based upon Sonic the Hedgehog 2's Casino Night level was released as downloadable content for the Steam version of the game on December 26, 2011.[57] The minigame was included in the collector's edition and offered as a pre-order incentive for the console version.[43][58]

A variety of community-created modifications ('mods') have been created for the Windows version of the game. These mods add multiple gameplay changes, such as new player characters and levels. Examples include Unleashed Project, an effort to re-create Sonic Unleashed using Sonic Generations as a base;[59]Super Mario Generations, a mod that replaces Sonic with Mario;[60] and Super Sonic Generations, which expands upon the character's super forms.[61]

100

Sonic Generations 100% Save File Pc

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic77/100 (X360/PC)[62][63]
76/100 (PS3)[64]
66/100 (3DS)[65]
Review scores
PublicationScore
1UP.comB[12]
Eurogamer7/10[8]
Famitsu35/40[66]
GameSpot8/10[5]
GamesRadar+[6]
IGN8.5/10 (X360/PS3/PC)[2]
7/10 (3DS)[4]
Awards
PublicationAward
GameZoneBest Presentation[67]
IGNEditor's Choice[2]

The console and PC versions of Sonic Generations received 'generally favorable reviews', according to review aggregator Metacritic.[64][62][63] The game was also successful commercially, selling 1.85 million copies worldwide across all platforms by May 2012.[68]

The game's presentation was well received. Nathan Meunier of GameSpot called the graphics arguably the best of the series, praising the detail put into recreating each level;[5] this statement was echoed by Tim Turi of Game Informer.[20] Jack DeVries and Brian Altano of IGN offered similar praise for the visuals, and described its remixed tracks as 'cool' and its sound effects as 'spot on'.[2] Tom Bramwell of Eurogamer felt Sonic Generations was a worthy tribute to the Sonic franchise, though he still considered the franchise's previous entry, Sonic Colors, to be better.[8]

The gameplay was also positively received; critics praised its level design and replay value. Bob Mackey of 1UP.com appreciated the variation between each level and their challenges and letting the player choose the levels they would like to play.[12] DeVries and Altano considered the 'classic'-style gameplay to be a successful revival of the 1990s Sonic games and the 'modern'-style to be similarly enjoyable, though they offered minor criticism of the former's floaty physics and the latter's reliance on speed.[2] Justin Towell of GamesRadar praised the level design to be among the best, claiming the Chemical Plant level gets 'more fun with every play'.[6] Bramwell found the 3D levels surprisingly enjoyable.[8]Famitsu favorably compared the sense of speed to that of racing games and praised the 'nimble' camerawork, describing the overall experience as addictive.[66]

Some aspects of the game were criticized, however. Mackey criticized its occasional framerate issues and on-rails sections.[12] Bramwell felt that Generations still suffered from problems present in prior games, and found its controls laggy and criticized certain segments requiring split-second precision.[8] DeVires and Altano found the boss fights to be limited and weak, wishing the game had the special stages seen in previous games.[2]Empire considered the game's weak storyline to be its only problem.[69] Of the game as a whole, Famitsu wrote that the game successfully delivered the series' traditional high speed and exhilaration.[66] DeVries and Altano determined that Sonic Generations was accessible to everyone and gave it an Editor's Choice Award.[2] Meunier felt that the game combined the best elements of old and new Sonic games well, and concluded that 'Sonic Generations doesn't skimp on the speed or the fun'.[5]

In contrast to the console and PC versions, reviews for the 3DS version were 'mixed or average', according to Metacritic.[65] James Newton of Nintendo Life described it as 'short and unambitious' and compared it unfavorably to the then-recently released Super Mario 3D Land.[1] Dan Whitehead of Eurogamer agreed, criticizing the handheld game's lack of variety, replay value, and inconsistent design and calling its levels 'a pain to explore', though he offered praise for its visuals and recreations of classic Sonic moments.[18] Both DeVries and Turi considered the 3DS version to be a rushed tie-in with the console version, and agreed that, while not a bad game, was below the standard of Dimps' previous Sonic games.[4][70]

Legacy[edit]

In 2017, GamesRadar named Sonic Generations the seventh best game of the Sonic series,[71] and USgamer named it the tenth best.[72] Following the reemergence of 'Classic' Sonic, Sega would later began to include him in other modern Sonic games, such as Sonic Dash (2013),[73] and Sonic Runners (2015).[74] The 2017 game Sonic Forces follows a similar premise to Generations, featuring both Classic and Modern iterations of Sonic as playable characters,[75] and also uses an updated version of Generations' game engine.[76] Some journalists initially believed Forces was a sequel to Generations,[77] but Iizuka later clarified that it was a separate game.[78]

Notes[edit]

  1. ^ In Japan, the console version is known as Sonic Generations: White Space-time (ソニック ジェネレーションズ 白の時空Sonikku Jenerēshonzu Shiro no Jikū), and the 3DS version is known as Sonic Generations: Blue Adventure (ソニック ジェネレーションズ 青の冒険Sonikku Jenerēshonzu Ao no Bōken).
  2. ^In the 3DS version, players must complete special stages to obtain Chaos Emeralds.[13]
  3. ^ abNot in the 3DS version.
  4. ^As depicted in the 2010 video game Sonic Colors.

References[edit]

  1. ^ abNewton, James. 'Review: Sonic Generations'. Nintendo Life. Gamer Network. Archived from the original on October 4, 2017. Retrieved October 2, 2017.
  2. ^ abcdefghDeVries, Jack & Altano, Brian (October 28, 2011). 'Sonic Generations Review'. IGN. Ziff Davis. Archived from the original on December 1, 2011.
  3. ^Sterling, Jim. 'Review: Sonic Generations'. Destructoid. Archived from the original on November 29, 2016. Retrieved October 22, 2017.
  4. ^ abcdeDeVries, Jack. 'Sonic Generations Review'. IGN. Ziff Davis. Archived from the original on April 2, 2016. Retrieved October 2, 2017.
  5. ^ abcdMeunier, Nathan. 'Sonic Generations Review'. GameSpot. CBS Interactive. Archived from the original on October 4, 2017. Retrieved September 30, 2017.
  6. ^ abcdefghijklmTowell, Justin. 'Sonic Generations review'. GamesRadar. Future Publishing. Archived from the original on October 4, 2017. Retrieved October 2, 2017.
  7. ^Wilcox, Mike. 'Sonic Generations: The blue blur turns 20'. The Sydney Morning Herald. FairFax Media. Archived from the original on October 7, 2017. Retrieved October 6, 2017.
  8. ^ abcdeBramwell, Tom. 'Sonic Generations Review'. Eurogamer. Gamer Network. Archived from the original on March 29, 2016. Retrieved September 30, 2017.
  9. ^Fahey, Mike. 'How Three Genesis-Era Sonic Levels Look in Generations'. Kotaku. Retrieved October 22, 2017.
  10. ^Fahey, Mike. 'The Dreamcast Era Represents In Sonic Generations'. Kotaku. Retrieved October 22, 2017.
  11. ^'Sonic Generations Modern Era Trailer'. IGN. Archived from the original on October 8, 2011. Retrieved October 22, 2017.
  12. ^ abcdMackey, Bob (October 31, 2011). 'Review: Sonic Generations Shows That Sega's Learned From Their Mistakes'. 1UP.com. IGN. Archived from the original on March 29, 2016. Retrieved December 11, 2016.
  13. ^'Sonic Generations - Mushroom Hill Special Stage Clip'. IGN. Ziff Davis. Retrieved October 23, 2017.
  14. ^ abcSonic Generations Official Strategy Guide. BradyGames. November 1, 2011. ISBN0744013429. Archived from the original on August 18, 2013. Retrieved October 3, 2017.
  15. ^Condit, Jessica. 'Sonic Generations will include the original Sonic The Hedgehog (if you can unlock it)'. Joystiq. Archived from the original on January 28, 2015.
  16. ^Good, Owen. 'Run Green Hill Zone in Under 1:50 and Collect Some Nice Sonic Merch'. Kotaku. Gizmodo Media Group. Archived from the original on October 4, 2017. Retrieved October 3, 2017.
  17. ^Kietzmann, Ludwig. 'All Sonic Generations 3DS levels to be platform-exclusive (save for Green Hill Zone)'. Engadget. Archived from the original on August 27, 2017. Retrieved October 3, 2017.
  18. ^ abcdefghiWhitehead, Dan. 'Sonic Generations 3DS Review'. Eurogamer. Gamer Network. Archived from the original on March 30, 2016. Retrieved October 3, 2017.
  19. ^Antista, Chris. 'New Sonic Generations 'City Escape' trailer is incredibly important'. GamesRadar. Future Publishing. Archived from the original on October 4, 2017. Retrieved October 3, 2017.
  20. ^ abTuri, Tim. 'A Suffering Hedgehog's Life Flashes Before His Eyes'. Game Informer. GameStop. Archived from the original on October 4, 2017. Retrieved October 2, 2017.
  21. ^Gesualdi, Vito. 'Sonic Generations - Modern Trailer'. GameZone. Archived from the original on October 4, 2017. Retrieved October 3, 2017.
  22. ^Sterling, Jim. 'Metal Sonic coming to Sonic Generations'. Destructoid. Enthusiast Gaming. Archived from the original on September 6, 2015. Retrieved October 3, 2017.
  23. ^ abcSterling, Jim. 'Review: Sonic Generations'. Destructoid. Enthusiast Gaming. Archived from the original on November 29, 2016. Retrieved October 3, 2017.
  24. ^Lee, Patrick. 'Bark beats bite: 7 video game boss themes better than the actual boss fights'. The A.V. Club. Archived from the original on January 14, 2015. Retrieved January 6, 2015.
  25. ^ abcdHammond, Joe. 'Game Music :: Sonic Generations Original Soundtrack -Blue Blur'. Square Enix Music Online. Archived from the original on March 31, 2016. Retrieved September 29, 2017.
  26. ^Workman, Robert. 'Sonic Generations Review (3DS)'. GameZone. Archived from the original on April 2, 2016. Retrieved October 3, 2017.
  27. ^ abcdefg'Interview with Takashi Iizuka'. Official Xbox Magazine UK. May 2011.
  28. ^ abcdBerry, Jason. 'E3 2011 Q&A: Takashi Iizuka on Sonic Generations'. Sonic Stadium. Archived from the original on March 29, 2016. Retrieved September 28, 2017.
  29. ^ abcRauf, Raz. 'Producer Takashi Iizuka has a nice long chat about Sonic'. Destructoid. Enthusiast Gaming. Retrieved October 23, 2017.
  30. ^ ab'Sonic Generations'. Nintendo Power. Future Publishing. June 2011.
  31. ^Smith, Adam. 'Wot I Think: Sonic Generations'. Rock, Paper, Shotgun. GamesIndustry.biz. Archived from the original on July 29, 2017. Retrieved September 28, 2017.
  32. ^ abcBerry, Jason. 'Interview: Aaron Webber'. Sonic Stadium. Archived from the original on March 29, 2016. Retrieved September 28, 2017.
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