Skyrim Set Npc Health
Skyrim Special Edition is out with swathe of pre existing mods and great deal of game breaking cheat codes. By using these cheat codes, you can take advantage on spawn items, activate God Mode, unlock perks and NoClip mode etc. In this guide we have given Skyrim Special Edition cheat codes to unlock the weapons, armors etc. So let's check out the list without any further ado.
Skyrim Special Edition Cheat And Console Commands:
- gm - God Mode
- tcl - Turn NoClip mode on and off.
- tai - Toggle all NPC AI on and off.
- tim - Immortal Mode
- unlock - Unlock selected door and chest.
- tfc - Enable free-roaming camera.
- tm - Toggles menus and UI on and off.
- setscale [1 to 10] - Alters size of target object.
- tcai - Toggle NPC combat AI on and off.
- kill - Kills non-essential targets.
- killall - Kill all non-essential NPCs in area.
- tmm 1 - Shows all markers on map.
- sexchange - Change target NPC or character's gender.
- tdetect - AI won't detect you. No effect on pick-pocketing detection.
- player.resethealth - Restore all player health.
- getlevel - Shows level of the target NPC or foe.
- ressurect [#] - Revive dead NPC target
- addshout [shout code] - Unlock selected shout.
- player.addspell [spell code] - Add selected spell.
- setessential [object code] [#] - Make NPC mortal [0] or immortal [1].
- movetoqt [quest code] - Warp to quest location and target
- player.addperk [perk code] - Unlock selected perk.
- IncPCS [skill name] - Increase designated skill by one stage.
- player.placeatme [object code] - Spawn an item or NPC near.
- player.additem [item code] [#] - Add selected number of items to inventory.
- All NPCs and creatures also have health, which is calculated differently than the player's health. Their health is summed from four separate contributions: The race provides a starting health. While the playable races all have a starting health of 50, other races have values ranging from 5 to 1000.
- NPC Health Bonus: Health bonus given to all NPC's. Attribute per level: Amount of Health/Magicka/Stamina awarded per level. Carry Weight per level: Amount of carry weight awarded per level up put into stamina. Legendary Reset Level: Level you are reset to after a legendary reset.
Adds floating healthbars in the world (Not really, just an illusion) to any Actor engaged in combat. How does it work? The SKSE plugin injects an additional layer into the HUD and registers a special HUD component internally for this layer.
All Daedric Artifact ID Codes:
- Ebony Blade - 0004A38F
- Mehrunes' Razor - 000240D2
- Oghma Infinium - 0001A332
- Ring of Namira - 0002C37B
- Volendrung - 0002ACD2
- Azura's Star - 00063B27
- The Black Star - 00063B29
- Savior's Hide - 0002AC61
- Dawnbreaker - 0004E4EE
- Wabbajack - 0002AC6F
- Sanguine Rose - 0001CB36
- Skeleton Key - 0003A070
- Mace of Molag Bal - 000233E3
- Masque of Clavicus Vile - 000D2846
- Daedra Heart - 0003AD5B
- Skull of Corruption - 00035066
- Spellbreaker - 00045F96
Weapon ID Codes:
Swords:
- Chillrend (46+) - 000F8318
- Dragonbone Sword - XX014FCE
- Nightingale Blade (46+) - 000F6527
- Daedric Sword - 000139B9
- Windshear - 0006EA8B
- Ghostblate - 00094A2B
- Miraak's Sword (60+) - XX039FB4
- Dawnbreaker - 0004E4EE
- Dragonbane (46+) - 000F71D0
Staffs:
- Wabbajack - 9B2B2
- Sanguine Rose - 0001CB36
- Miraak's Staff - XX039FA6
- Skull of Corruption - 00035066
Bows and Arrows:
- Auriel's Bow - XX000800
- Zephyr - XX00CFB6
- Nightingale Bow - 000F652C
- Daedric Arrow - 000139C0
- Dragonbone Arrow - XX0176F4
- Daedric Bow - 000139B5
- Dragonbone Bow - XX0176F1
Daggers: Pokemon mystery dungeon explorers of time download.
- Daedric Dagger - 000139B6
- Mehrunes' Razor - 000240D2
- Blade of Woe - 0009CCDC
- Valdyr's Lucky Dagger - 000B994E
- Maces, Warhammers and Axes:
- Daedric Battleaxe - 000139B4
- Dragonbone Battleaxe - 02014FC3
- Stalhrim Battleaxe - XX01CDB8
- Wuuthrad - 000956B5
- Mace of Molag Bal - 000233E3
- Daedric War Axe - 000139B3
- Dragonbone War Axe - XX014FCF
- Stalhrim War Axe - XX01CDB9
- Daedric Mace - 000139B8
- Daedric Warhammer - 000139BA
- Dragonbone Warhammer - XX014FD0
- Volendrung - 0002ACD2
Armour and Shield ID Codes:
Deathbrand Armor set:
- Deathbrand Gauntlets - XX02401C
- Deathbrand Armor - XX02401B
- Deathbrand Boots - XX02401A
- Deathbrand Helm - XX02401D
Guild Master's Armor set:
- Guild Master's Armor - 000D3ACC
- Guild Master's Boots - 000D3ACB
- Guild Master's Gloves - 000D3ACD
- Guild Master's Hood - 000D3ACE
Daedric Armor set:
- Daedric Boots - 0001396A
- Daedric Armor - 0001396B
- Daedric Helmet - 0001396D
- Daedric Shield - 0001396D
- Daedric Gauntlets - 0001396C
Bonemold Armor set:
- Improved Bonemold Helmet - XX03AB23
- Improved Bonemold Shield - XX03AB24
- Improved Bonemold Armor - XX03AB26
- Improved Bonemold Boots - XX03AB25
- Improved Bonemold Gauntlets - XX03AB22
Dragonplate Armor set:
- Dragonplate Helmet - 00013969
- Dragonplate Shield - 00013968
- Dragonplate Armor - 00013966
- Dragonplate Boots - 00013965
- Dragonplate Gauntlets - 00013967
Dragonscale Armor set:
- Dragonscale Armor - 0001393E
- Dragonscale Boots - 0001393D
- Dragonscale Helmet - 00013940
- Dragonscale Shield - 00013941
- Dragonscale Gauntlets - 0001393F
Stalhrim Light Armor set:
- Stalhrim Light Armor - XX01CDA2
- Stalhrim Light Boots - XX01CD7E
- Stalhrim Light Bracers - XX01CDA5
- Stalhrim Light Helmet - XX01CDA3
- Stalhrim Shield - XX026237
Nightingale Armor set (32+):
- Nightingale Boots - 000FCC0D
- Nightingale Gloves - 000FCC11
- Nightingale Armor - 000FCC0F
- Nightingale Hood - 000FCC12
Check out our Skyrim Special Edition PC error guide to know the fix for all launch issues: Black Screen On Startup, Transfer Old Saves, Skip Intro, Low FPS
Hello, today I tried to create a custom NPC for my mod. I wanted to give him a tremendous amount of health of, say, 2,000,000 HP, but I ran into problems. First of all, when I try to adjust the health offset, it caps at about 32700, and when I auto-calculate the stats his health goes into negative numbers. When I set it to scale with the PC's level, and set his level to 2900, his health automatically goes into negative numbers for whatever reason.
However I did notice that when I loaded him up in-game with a calculated-health of about 32000, his health got boosted up to about 527,000 due to the Deadly Dragons mod, which I had previously set to increase all enemy health by 1500%. What this showed me is that, somehow, in some way, it is possible to boost the health of NPCs, maybe through scripts, although because I am really new to this whole process, I have no idea what to do.
So, I am wondering if there is a way to increase an NPC's health to be in the millions, instead of being capped at 32000, be it through scripts, or if I am making a mistake. Any help would be a relief.
Skyrim Make Npc Essential
Edited by ScarletPox, 14 March 2015 - 09:46 PM.