Dnd 5e Monster Races

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A character race is a fundamental part of the identity and nature of characters in the Dungeons & Dragonsrole-playing game.

Each race has a distinct appearance, behavior and often range of statistics associated with it. The following races have appeared in D&D throughout its history.

Core races[edit]

D20SRD Facebook D&D Wiki BoLS BoLS Facebook Lexicanum. Add a monster's level adjustment to its Humanoids and Class Levels to get. Characters with more than 1 Hit Die because of their race do not get a feat. 3, 4-5, 6-7, 8-9. Whether you’re playing an all-monster party or just want to play a monstrous race in an otherwise normal party, this document presents rules for playing every creature in the Monster Manual, new feats and backgrounds for monstrous characters, analysis of officially published races, highly detailed rules for building your own races, new rules for tiny races, and rules for templates for player.

In each edition, the core player character races are detailed in one of that edition's core rulebooks: Men & Monsters for 'original' Dungeons & Dragons, the Basic Set and Rules Cyclopedia for 'basic' Dungeons & Dragons and the Player's Handbook for all other editions.

RaceEditions as a core raceSourcebooks in other editions
Dragonborn4th, 5thRaces of the Dragon(3.5, T)
DwarfAll
Eladrin4thDungeon Master's Guide(5th), Mordenkainen's Tome of Foes(5th)
ElfAll
Gnome1st, 2nd, 3rd, 3.5, 5thPlayer's Handbook II(4th)
Half-elf1st, 2nd, 3rd, 3.5, 4th, 5thGreyhawk(O)
Half-orc1st, 3rd, 3.5, 5thComplete Book of Humanoids(2nd), Player's Handbook II(4th), Heroes of the Forgotten Kingdoms(4th)
HalflingAll
HumanAll
Tiefling4th, 5thThe Planewalker's Handbook(2nd), Forgotten Realms Campaign Setting(3rd), Monster Manual(3.5, M), Races of Destiny(3.5), Planar Handbook(3.5)

Races from other sourcebooks[edit]

RaceSourcebooks
AarakocraDark Sun Campaign Setting, Expanded and Revised(2nd), Complete Book of Humanoids(2nd), Races of Faerûn(3rd), Dark Sun Player's Handbook(3.5), Monster Compendium: Monsters of Faerun(3rd) , Elemental Evil Players' Companion(5th)
Aasimar / DevaPlanewalker's Handbook(2nd), Forgotten Realms Campaign Setting(3rd), Races of Faerûn(3rd), Monster Manual(3.5, M), Planar Handbook(3.5), Races of Destiny(3.5), Player's Handbook 2(4th), Dungeon Master's Guide(5th), Volo's Guide to Monsters(5th)
AlaghiComplete Book of Humanoids(2nd)
ArmandMonster Manual III(3.5)
AsheratiSandstorm(3.5)
AurakDragonlance Campaign Setting(3.5)
AventiStormwrack(3.5)
AzerMonster Manual(3.5, M)
AzurinMagic of Incarnum(3.5)
BaazDragonlance Campaign Setting(3.5)
BariaurPlanewalker's Handbook(2nd), Planar Handbook(3.5)
BeastmanComplete Book of Humanoids(2nd)
BhukaSandstorm(3.5)
BladelingManual of the Planes(4th)
Blue (Goblin)Expanded Psionics Handbook(3.5, M)
BozakDragonlance Campaign Setting(3.5)
BugbearComplete Book of Humanoids(2nd), Monster Manual(3.5, M; 4th), Volo's Guide to Monsters(5th)
BullywugComplete Book of Humanoids(2nd), Monster Manual 2(4th, M)
BuommanPlanar Handbook(3.5)
CatfolkRaces of the Wild(3.5)
CentaurComplete Book of Humanoids(2nd), Races of Faerûn(3rd), Monster Manual(3.5, M), Races of the Wild(3.5), Guildmaster's Guide to Ravnica(5th)
ChangelingEberron Campaign Setting(3.5), Eberron Player's Guide(4th)
Chaos GnomeRaces of Stone(3.5)
ChitineUnderdark(3.5)
CrucianSandstorm(3.5)
DarfellanStormwrack(3.5)
Deep ImaskarriUnderdark(3.5)
DiopsidThe Dragon Compendium, Volume 1(3.5)
DrowComplete Book of Elves(2nd), Monster Manual(3rd, M; 3.5, M; 4th), Forgotten Realms Campaign Setting(3rd), Underdark(3.5), Forgotten Realms Player's Guide(4th), Heroes of the Forgotten Kingdoms(4th), Player's Handbook, as Elf subrace(5th)
Dire Wereboar (Lycanthrope)Monster Manual(3.5, M, T), Races of Faerûn(3rd, T)
DoppelgangerMonster Manual(3.5, M), Races of Destiny(3.5), Monster Manual(4th)
Draconic creatureRaces of the Dragon(3.5, T)
DracotaurMonster Manual III(3.5)
DragonkinDraconomnicon(3.5)
DromiteExpanded Psionics Handbook(3.5)
Duergar / Gray DwarfMonster Manual(3rd, M; 3.5, M), Forgotten Realms Campaign Setting(3rd), Underdark(3.5), Monster Manual 2(4th, M), Sword Coast Adventurer's Guide(5th), Mordenkainen's Tome of Foes(5th)
DusklingMagic of Incarnum(3.5)
DvatiThe Dragon Compendium, Volume 1(3.5)
ElanExpanded Psionics Handbook(3.5)
Feral GargunRaces of Stone(3.5)
Fey'riRaces of Faerûn(3rd)
FirbolgComplete Book of Humanoids(2nd), Volo's Guide to Monsters(5th)
FlindComplete Book of Humanoids(2nd)
FremlinComplete Book of Humanoids(2nd)
Frost GiantMonster Manual(3.5, M)
GargoyleMonster Manual(3.5, M)
GenasiForgotten Realms Player's Guide(4th), Elemental Evil Players' Companion(5th)
GhostGhostwalk(3.5, T)
GithyankiA Guide to the Astral Plane(2nd), Monster Manual(3.5, M; 4th), Mordenkainen's Tome of Foes(5th)
GithzeraiPlanewalker's Handbook(2nd), Monster Manual(3.5, M; 4th), Player's Handbook 3(4th), Mordenkainen's Tome of Foes(5th)
GloamingUnderdark(3.5)
GnollComplete Book of Humanoids(2nd), Unapproachable East(3rd), Monster Manual(3.5, M; 4th), Races of the Wild(3.5)
GoblinComplete Book of Humanoids(2nd), Monster Manual(3.5, M; 4th), Volo's Guide to Monsters(5th), Guildmaster's Guide to Ravnica(5th)
GoblinoidRaces of Faerûn(3rd)
GoliathRaces of Stone(3.5), Player's Handbook 2(4th), Elemental Evil Players' Companion(5th), Volo's Guide to Monsters(5th)
GrimlockMonster Manual(3.5, M), Underdark(3.5)
HadozeeStormwrack(3.5)
HagspawnUnapproachable East(3rd)
Half-CelestialMonster Manual(3.5, M, T)
Half-DragonMonster Manual(3.5, M, T), Races of the Dragon(3.5)
Half-FiendMonster Manual(3.5, M)
Half-GiantDark Sun Boxed Set(2nd), Dark Sun Campaign Setting Expanded and Revised(2nd), Expanded Psionics Handbook(3.5)
Half-OgreComplete Book of Humanoids(2nd), Savage Species(3rd), Races of Destiny(3.5)
HamadryadHeroes of the Feywild(4th)
HellbredFiendish Codex II: Tyrants of the Nine Hells(3.5)
HengeyokaiOriental Adventures(1st; 3rd)
Hill GiantMonster Manual(3.5, M)
HobgoblinComplete Book of Humanoids(2nd), Monster Manual(3.5, M; 4th), Volo's Guide to Monsters(5th)
IllumianRaces of Destiny(3.5)
JaebrinMonster Manual V(3.5)
Janni (Genie)Monster Manual(3.5, M)
KalashtarRaces of Eberron(3.5), Eberron Player's Guide(4th)
KapakDragonlance Campaign Setting(3.5)
KenderDragonlance Campaign Setting(3.5)
KenkuMonster Manual 2(4th, M), Volo's Guide to Monsters(5th)
KillorenRaces of the Wild(3.5)
Kir-LananRaces of Faerûn(3rd)
KoboldComplete Book of Humanoids(2nd), Monster Manual(3.5, M; 4th), Races of the Dragon(3.5), Volo's Guide to Monsters(5th)
KorobokuruOriental Adventures(1st; 3rd)
Kuo-toaUnderdark(3.5)
LichMonster Manual(3.5, M, T)
Lizardfolk / LizardmanComplete Book of Humanoids(2nd), Races of Faerûn(3rd), Volo's Guide to Monsters(5th)
LoxoShining South(3.5)
LoxodonGuildmaster's Guide to Ravnica(5th)
LupinThe Dragon Compendium, Volume 1(3.5)
MaenadExpanded Psionics Handbook(3.5)
MephlingPlanar Handbook(3.5)
IllithidMonster Manual(3.5, M)
MinotaurComplete Book of Humanoids(2nd), Monster Manual(3.5, M; 4th), Player's Handbook 3(4th), Guildmaster's Guide to Ravnica(5th)
Modron, RoguePlanewalker's Handbook(2nd)
MongrelfolkComplete Book of Humanoids(2nd), Races of Destiny(3.5)
MulDark Sun Boxed Set(2nd), Dark Sun Campaign Setting Expanded and Revised(2nd), Dark Sun Campaign Setting(4th)
NeanderthalFrostburn(3.5)
NeraphimPlanar Handbook(3.5)
NezumiOriental Adventures(3rd)
OgreComplete Book of Humanoids(2nd), Monster Manual(3.5)
OrcComplete Book of Humanoids(2nd), Monster Manual(3.5, M; 4th), Races of Faerûn(3rd), Volo's Guide to Monsters(5th)
Phrenic creatureExpanded Psionics Handbook(3.5, T)
PixieComplete Book of Humanoids(2nd), Monster Manual(3.5, M), Heroes of the Feywild(4th)
PterranDark Sun Campaign Setting Expanded and Revised(2nd)
RakastaRage of the Rakasta(2nd)
RakshasaMonster Manual(3.5, M)
RaptoranRaces of the Wild(3.5)
RevenantHeroes of Shadow(4th)
RilkanMagic of Incarnum(3.5)
SatyrComplete Book of Humanoids(2nd), Monster Manual(3.5, M), Heroes of the Feywild(4th)
SaurialComplete Book of Humanoids(2nd)
Sea ElfMordenkainen's Tome of Foes(5th)
Sea KinRaces of Destiny(3.5)
Shadar-kaiMonster Manual(4th), Mordenkainen's Tome of Foes(5th)
ShadeRaces of Faerûn(3rd), Heroes of Shadow(4th)
ShadowswyftPlanar Handbook(3.5)
SharakimCityscape(3.5), Races of Destiny(3.5)
ShardmindPlayer's Handbook 3(4th)
ShifterEberron Campaign Setting(3.5), Monster Manual(4th), Player's Handbook 2(4th)
Simic HybridGuildmaster's Guide to Ravnica(5th)
SivakDragonlance Campaign Setting(3.5)
SkarnMagic of Incarnum(3.5)
SkulkRaces of Destiny(3.5)
SlythUnderdark(3.5)
SpellscaleRaces of the Dragon(3.5, T)
SpikerPlanar Handbook(3.5)
Spirit FolkOriental Adventures(1st; 3rd), Unapproachable East(3rd)
StonechildRaces of Stone(3.5)
Svirfneblin / Deep GnomeElemental Evil Players' Companion(5th), Sword Coast Adventurer's Guide(5th), Mordenkainen's Tome of Foes(5th)
SwanmayComplete Book of Humanoids(2nd)
SynadComplete Psionic(3.5)
TabaxiVolo's Guide to Monsters(5th)
TaerUnapproachable East(3rd)
TanarukkRaces of Faerûn(3rd)
Thri-KreenDark Sun Boxed Set(2nd), Dark Sun Campaign Setting Expanded and Revised(2nd), Expanded Psionics Handbook(3.5, M), Shining South(3.5), Dark Sun Campaign Setting(4th)
TibbitThe Dragon Compendium, Volume 1(3.5)
TritonVolo's Guide to Monsters(5th)
TroglodyteMonster Manual(3.5, M)
TrollMonster Manual(3.5, M)
UldraFrostburn(3.5)
UnbodiedExpanded Psionics Handbook(3.5, M)
UnderfolkRaces of Destiny(3.5)
VampireMonster Manual(3.5, M, T)
VanaraOriental Adventures(3rd)
VedalkenGuildmaster's Guide to Ravnica(5th)
VerdanAcquisitions Incorporated(5th)
VoadkynComplete Book of Humanoids(2nd)
VolodniUnapproachable East(3rd)
VrylokaHeroes of Shadow(4th)
WarforgedEberron Campaign Setting(3.5), Eberron Players Guide(4th)
WemicComplete Book of Humanoids(2nd), Races of Faerûn(3rd), The Complete Book of Humanoids(2nd)
WildenPlayer's Handbook 3(4th)
WildrenPlanar Handbook(3.5)
XephExpanded Psionics Handbook(3.5)
Yuan-tiRaces of Faerûn(3rd), Monster Manual(3.5), Volo's Guide to Monsters(5th)

Key[edit]

Key
O'Original' Dungeons & Dragons
B'Basic' Dungeons & Dragons
1stAdvanced Dungeons & Dragons
2ndAdvanced Dungeons & Dragons 2nd edition
3rdDungeons & Dragons 3rd edition
3.5Dungeons & Dragons v. 3.5
4thDungeons & Dragons 4th edition
5thDungeons & Dragons 5th edition
MPlayable race entry is contained within a monster entry
TPlayable template

References[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=List_of_character_races_in_Dungeons_%26_Dragons&oldid=904061533'

In the Dungeons & Dragonsfantasyrole-playing game, creature types are rough categories of creatures which determine the way game mechanics affect the creature. In the 3rd edition and related games, there are between thirteen and seventeen creature types. Creature type is determined by the designer of a monster, based upon its nature or physical attributes. The choice of type is important, as all creatures which have a given type will share certain characteristics (with some exceptions). In 3rd and 3.5 editions, type determines features such as hit dice, base attack bonus, saving throws, and skill points.

Certain magic items and special abilities, such as the ranger's favored enemy ability (prior to 4th edition) and bane weapons (in 3rd and 3.5 editions) interact with creature type.

  • 13rd and 3.5 editions
    • 1.2Animal
    • 1.14Outsider
  • 24th edition types, origins and keywords
    • 2.1Types
    • 2.2Origins

3rd and 3.5 editions[edit]

Aberration[edit]

An aberration can have a bizarre anatomy, strange abilities, alien mindset, or any combination thereof. Examples include the beholder, illithid (mind flayer) and rust monster. The rules state that all aberrations have darkvision out to 60 feet. As a group, they have no other special abilities or immunities.[1]

Animal[edit]

The game classifies 'Animals' as living, nonhuman vertebrate creatures, with no innate magical abilities or capacity for language or culture. Virtually all animal type monsters are based on real world animals. Creature entries based on mythological, fictional, or nonexistent animals are usually classified as magical beasts (see below). Besides ordinary fish, birds, reptiles and mammals, the animal type is also applied to depictions of dinosaurs, prehistoric animals, and 'dire' (or specially modified, re: larger and scarier) versions of real world animals (see below).

Some real world animals are not given the animal type in the game. Examples include arthropods (insects, spiders, etc.) and worms, which the game classifies as 'vermin' (see below) and not animals. Mollusks, such as octopuses, are often classified as animals. Creatures deemed inconsequential by DMs or designers are not given any creature type at all, instead being treated as 'set dressing' unless a specific game effect targets such non-creatures. Examples include actual-sized spiders, sparrows, fleas, worms, shellfish, and mice. 'Swarm' type creatures are occasionally written to represent such otherwise nonthreatening creatures if they were to group together by some force of magic within the game world.

Under the rules of D&D, animal type creatures do not have an Intelligence score higher than 2. When a designer makes a change to an animal creature that increases its Intelligence or grants it additional abilities, the designer is encouraged to also change the creature's type, usually from animal to magical beast. When real world animals are rendered as vermin (see below) in D&D, they have no Intelligence scores at all.

Dire animals[edit]

Dire animals are larger, tougher, meaner versions of regular animals. They closely resemble their normal counterparts, only are larger and more powerful, and with a feral, prehistoric, and even demonic countenance. Sharp, ugly, bony ridges protrude from their spines, limbs and head. Dire animals cannot speak, are of animal intelligence and carry no equipment.

History
Dnd 5e Monster Races

The third edition Monster Manual introduces twelve dire animals: dire ape, dire badger, dire bat, dire bear, dire boar, dire lion, dire rat, dire shark, dire tiger, dire weasel, dire wolf, and dire wolverine.[2] The same dire animals are presented again in the version 3.5 Monster Manual.[3][4][5] Each of these twelve creatures is described in its own section below. Masters of the Wild introduces six new dire animals.[6] The animals are: dire elephant, dire elk, dire horse, dire hawk, dire snake, and dire toad.[6] The Monster Manual II features six updated dire animals,[7] updated versions of the monsters published in Masters of the Wild.[6] The third edition Fiend Folio introduced one new dire animal, the dire rhino.[8]

Races of Stone introduced the dire eagle.[9]Frostburn introduces numerous dire animals more suited to cold environments. Many of them are not named 'dire [animal name]' but are still counted as dire animals. They are the: dire polar bear, megaloceros, glyptodon, sabretoothed tiger, wooly mammoth [sic][10] and zeuglodon.[11]Libris Mortis does not technically introduce any dire animals, however, the dire maggot is named 'dire', despite the fact that it is of the vermin type;[12] it is more usual to describe giant versions of real life vermin as monstrous, not dire, which is generally reserved for animals.[3]

Races of the Wild featured the dire hawk'.[13]Sandstorm introduced several new dire animals suited to a warmer environment. These were: dire hippopotamus, dire jackal, dire puma, dire tortoise, and dire vulture.[14]Stormwrack introduced two new dire animals, both designed to be well suited to an aquatic environment. They were the dire barracuda and the dire eel.[15] The book Dragon Magic introduces the dire phynxkin.[16][17]

Beast[edit]

In 3rd edition, the beast type was used for nonhistoric and fantastic, but not necessarily magical vertebrates. The beast type was merged into the animal type in 3.5 edition.

Construct[edit]

A construct is either an animated object of some sort, or an artificially crafted creature. Most construct are mindless automatons, obeying their creator's commands absolutely. This makes them immune to bribery and absolutely trustworthy, although some take their orders literally and fail to consider their intent. A few constructs, however, such as Inevitables, are as intelligent as living creatures. As they lack a metabolism or internal organs, constructs are immune to many effects, such as poison, fatigue, exhaustion, disease, ability drain, level drain, death effects and critical hits.

Constructs are almost always created by wizards, sorcerers or clerics, though some are created by other character classes or spell-casting monsters. The first step in making a construct, sometimes performed by a non-spellcaster, is building the body; the second is a ritual requiring the casting of specific spells to bind a spirit of some kind (typically an elemental drawn from the Inner Planes) into the body and imbue it motion and special abilities. Most constructs are made of metal, but other materials — including bone and corpses—can be used.

The creation methods for certain constructs are unknown, or might have much more stringent requirements. Warforged, for example, can only be created with the help of specific artifacts, the creation forges. Golems are the best-known type of construct.

Deathless[edit]

Deathless are cadavers animated or empowered by Positive energy (whereas Undead are animated or empowered by Negative energy).

Dragon[edit]

A dragon is a reptile-like creature, usually winged, and tends to have magical or unusual abilities.

Elemental[edit]

An elemental is composed of one or more of the four classical elementals of air, earth, fire, or water. Elementals almost always have the extraplanar subtype. Most natives of the elemental planes are elementals, however there are some exceptions, for example most types of genies are native to the elemental planes, however genies are outsiders.

Fey[edit]

A fey is a creature which usually has supernatural abilities and a human-shaped form. A fey also usually connected to nature, or some other force or place. Many are based on faeries from mythology. Fey share a common native language called Sylvan.

Giant[edit]

A giant is a humanoid-shaped creature of great strength and size. All giants have low-light vision. As a group, they have no other special abilities or immunities.

Humanoid[edit]

Humanoids are bipeds of Small or Medium size with few or no supernatural or extraordinary abilities. Most humanoids can speak, and usually have well-developed societies. Larger bipeds are giants (see above), and bipeds with more special abilities are fey, monstrous humanoids or outsiders. In 3.0 and 3.5 editions, the Player's Handbook races (humans, dwarves, elves, gnomes, halflings, half-elves, half-orcs) are all humanoids.

Prior to 3rd edition, 'humanoid' referred exclusively to orcs, goblinoids and similar creatures, while more advanced creatures such as Elves and Dwarves were referred to as demihumans and humans were outside of both categories.

Magical beast[edit]

A magical beast is similar to an animal in many ways, but usually has a higher intelligence, and possesses supernatural or extraordinary abilities. Examples include manticores and pegasi. All magical beasts have darkvision out to 60 feet as well as low-light vision; as a group, they have no other special abilities or immunities.

Monstrous humanoid[edit]

A monstrous humanoid is similar to a humanoid (see above), but usually has monstrous or animalistic features. Examples include harpies and minotaurs. All monstrous humanoids have darkvision out to 60 feet; many have supernatural abilities as well.

Ooze[edit]

An ooze is an amorphous or mutable creature without a single solid form. Oozes are usually mindless and homogeneous, and reproduce by simply splitting into two. The most famous ooze is the gelatinous cube. Many oozes dwell underground, and most secrete an acid from their skin that dissolves flesh and other materials rapidly. Oozes are essentially blind, but an ability called 'blindsight', which allows them to discern nearby objects and creatures without needing to see them, more than compensates for this.

Outsider[edit]

An outsider is at least partially composed of the essence (if not the material) of a plane other than the Material Plane. Most outsiders (including angels, demons, devils and most genies) have the extraplanar subtype and are native to another Plane, such one of the Outer Planes or Elemental Planes; the rest (such as aasimars, tieflings and couatls) have the native subtype and are native to the Prime Material Plane. All outsiders have darkvision out to 60 feet. As a group, they have no other special abilities or immunities.

Planetouched[edit]

Planetouched are mortal creatures whose ancestors were extraplanar creatures such as celestials, fiends, or elementals. Aasimar (humans with celestial blood), tieflings (humans with fiendish blood) and genasi (humans with elemental blood) are the primary planetouched races. Other examples include tanarukk (orcs descended from demons) and celadrin (elves descended from celestials).

Plant[edit]

How did tourettes guy die. A plant is a vegetable creature that can perceive and affect the world in some way. Ordinary plants are considered objects rather than creatures.

Shapechanger[edit]

Shapechanger was a type in 3rd edition. It was converted to a subtype in 3.5 edition.

Undead[edit]

An undead is a once-living creature animated by spiritual or supernatural forces. Some, such as ghosts and vampires, have Intelligence scores; others, such as zombies, do not. All undead have darkvision out to 60 feet and immunity to mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, critical hits, nonlethal damage, ability drain, or energy drain. In general, cleric spells that heal other creatures damage undead, and vice versa. Most undead can be 'turned' (destroyed or driven away) by a Paladin or good Cleric or 'rebuked' (controlled or made to cower in awe) by an evil Cleric.

Vermin[edit]

A vermin can be an insect, arachnid, arthropod, worm, or other invertebrate. Some have magical abilities, and others are giant versions of real insects. Most vermin are considered mindless individually. Since many vermin are too small to model individually, they are often represented as swarms (clusters that act like single creatures and sometimes have hive minds).

4th edition types, origins and keywords[edit]

In 4th edition, type was split into types and origins. Beast, humanoid and monstrous humanoid remained classified as creature types, while many subtypes from earlier editions were converted to keywords, as were some types, such as undead and construct.

Types[edit]

Animate[edit]

Animates are magically animated creatures, such as golems, zombies and shambling mounds. Animates generally possess the construct, plant or undead keyword. Intelligent undead and plant creatures generally belong to the humanoid or magical beast type rather than the animate type, and the Warforged are humanoids with the living construct keyword rather than animates.

Beast[edit]

The beast type encompasses mundane animals, as well as unintelligent monstrous animals, such as basilisks, hydras, owlbears and purple worms, and non-intelligent non-humanoid creatures which do not fit into another category, such as oozes.

Humanoid[edit]

Intelligent living or undead creatures which are at least roughly humanoid generally belong to the humanoid type. Examples include humans, driders, giants, vampires and warforged.

Magical Beast[edit]

The magical beast type encompasses intelligent non-humanoid living or undead creatures, such as beholders, dragons and treants.

Origins[edit]

Aberrant[edit]

Aberrant creatures are native to or corrupted by the Far Realm. Examples of aberrants include aboleths, beholders and illithids.

Elemental[edit]

Elemental creatures are native to the Elemental Chaos. Many elementals from earlier editions have been converted to elemental humanoids or elemental magical beasts, as have many demons and yugoloths, as well as the slaadi. Other examples of elementals include archons (elemental warriors unrelated to the angelic archons of earlier editions), genies and the tarrasque.

Dnd 5e Monster Races 3

Fey[edit]

Fey creatures are native to the Feywild. Elves, Drow, Eladrin and Gnomes are considered Fey in 4th Edition, other examples of Fey include displacer beasts, owlbears, cyclopses and treants.

Immortal[edit]

Immortal creatures are native to the Astral Sea. Many outsiders from earlier editions have been converted to immortal humanoids or immortal magical beasts. Examples of immortals include angels, devils.

Natural[edit]

Creatures with the natural origin are native to the natural world. Examples include humans, orcs, and many (but not all) varieties of giants, dragons and monstrous animals.

Shadow[edit]

Shadow creatures are native to or otherwise connected to the Shadowfell. Examples include ghosts, nightmares, specters and wraiths.

5th edition[edit]

Fifth edition's approach to creature types is similar to third edition's. The outsider type has been split into celestials and fiends, animal and vermin type have been combined into beast type, and several types have been removed (magical beast, monstrous humanoid, etc.) and the catch-all monstrosity type has been added.

  • Beasts
  • Monstrosities

References[edit]

  1. ^'Types & Subtypes'. The Hypertext d20 SRD. Retrieved 2008-02-10.
  2. ^Cook, Monte, Jonathan Tweet, and Skip Williams. Monster Manual (Wizards of the Coast, 2000)
  3. ^ abThe 3.5 Edition Monster Manual
  4. ^[1] D20SRD.org page about dire animals
  5. ^Dire Animal; ref docs
  6. ^ abcDungeons & Dragons Masters of the Wild
  7. ^Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter. Monster Manual II, Wizards of the Coast, 2002
  8. ^Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, and James Wyatt. Fiend Folio (Wizards of the Coast, 2003)
  9. ^Dungeons & Dragons Races of Stone
  10. ^ref;
  11. ^Baur, Wolfgang, James Jacobs, and George Strayton. Frostburn. (Wizards of the Coast, 2004)
  12. ^Dungeons & Dragons Libris Mortis
  13. ^Dungeons & Dragons Races of the Wild
  14. ^Cordell, Bruce, Jennifer Clarke-Wilkes, and JD Wiker. Sandstorm (Wizards of the Coast, 2005)
  15. ^Dungeons & Dragons Stormwrack
  16. ^Dungeons & Dragons Dragon Magic
  17. ^Gygax, Gary. Monster Manual (TSR, 1977).
  • Tweet, Jonathan; Williams, Skip; Cook, Monte; Baker, Rich (July 2003). Dungeons & Dragons Monster Manual: core rulebook III (v.3.5 ed.). Renton, WA: Wizards of the Coast. pp. 305–317. ISBN0-7869-1552-8.

Dnd 5e Monster Races

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Creature_type_(Dungeons_%26_Dragons)&oldid=898581851'